hhhh 20.07.51



Andrey Yazev, Angelo Plessas, Anne de Vries, Anne Laplantine, Annie Abrahams, Anthony Antonellis, Brandon Blommaert, Chris Collins, Chris Timms, Claude Closky, Constant Dullaart, Daniel R Leyva, Dylan Fisher, Emeric Lhuisset, Emilio Gomariz, Eva and Franco Mattes, Evan Roth, Fabien Zocco, Francoise Gamma, G3, Gregory Chatonsky, Helen Adamidou, Jankenpopp, Jennifer Chan, Jeremiah Johnson, Jeremy Bailey, Jodi, Jon Satrom, Kim Asendorf, Lorna Mills, Louise Sartor, Maurice Benayoun, Mr Doob, Nicolas Sassoon, Palle Torsson, Petra Cortright, Rafaël Rozendaal, Reynald Drouhin, Robert Lorayn, Rohan Fermi, Rollin Leonard, Rosa Menkman, Sarah Samy, Sarah Weis, Sara Ludy, Sterling Crispin, Systaime, Thomas Cheneseau, Wiwi Kuan, Yann Weissgerbe



Thomas Cheneseau + Systaime


Visual arts have entered a new era. It’s a place where immediacy rules, where visual arts becomes virtual, a place that links the world together. A new era for artists who have invented new concepts, using digital medias, from video to graphism, static, animated or even computer-programmed. They have created a flamboyant design for a super-society created in the Web’s image.

Therefore, if « contemporary art » isn’t « from today » anymore, but just a continuing period of the XIX° century « modern art », we can proclaim – without hesitation – the existence of the Super Modern Art. It has existed for 10 years now across the web and new technologies. Super-modern art is a virtual museum.

By creating the Super Modern Art Museum (SPAMM), Systaime, Thomas Cheneseau and the Silicon Maniacs’s team, merely made up for the the indifference of cultural authorities and the need for society to understand the MUSEUM in another way. In 2012, the Museum has to tackle new issues as to the place of art, questionning the way to SEE it and to BUY it. The SuPer Art Modern Museum is an experiment to answer all those questions.

This is the reason why SPAMM takes up theses challenges. SPAMM is not only a new form of museum, it would like to encourage new forms of digital creation.

The Art of SPAMM is the art of Museum, the art of SPAMM is the eye of the collector, the art of SPAMM is the scream of an artistic movement, the art of SPAMM is collaborative and generative, it’s an art that gets out of homes and lives in the heart of machines, a new art for a new generation of artists, collectors, gamers, geeks, buzzers, actors and amateurs alike.

In the midst of this stream of creation, Thomas Cheneseau, Systaime and Silicon Maniacs select SPAMM artists. Systaime, Thomas Cheneseau and Silicon Maniac’s team travel the world of virtual creation, from the Venice Biennale to, and they gather all their experiences together in a single place : SPAMM, a museum and an art manifesto.